It is possible to enable these for use for any neighborhood by simply renaming it to one of the following:Īs the flythroughs follow pre-determined coordinates, a neighbourhood's terrain may not be ideal for them. Hidden within the game are a number of neighborhood camera fly-throughs that are not used, but are still associated to specific neighborhood names. It was possibly an early incarnation of Riverside or Pleasantview. The only evidence of its existence is an unused camera fly-through associated with the name. The name also has an unused camera fly-through associated with it.Ī recreation of Sedona, produced by the "Hood Building Group", can be downloaded here. Sedona is likely associated with the neighborhood template of the same name that is included with the base game. As it was not featured in any previews for The Sims 2 details are scarce, though it was possibly an early desert-themed neighborhood in place of Strangetown. Waterside on the Neighborhood selection screen Sedona Ī neighborhood named Sedona is referenced in NeighborhoodManager.package, though all other data is missing. Don Baxter and Dina were seemingly reworked into the Pleasantview Sims Don Lothario and Dina Caliente, respectively.Īn edited aerial view picture of Waterside appears as the loading screen background when launching The Sims 2.Ī recreation of Waterside was created by The Neighbourhood Builder and can be downloaded here.
Several lots seen in Waterside were reused elsewhere in the game, such as in Pleasantview, and as pre-made lots in the Lots and Houses bin. The neighborhood description entry for Waterside can still be found in NeighborhoodManager.package, though unlike Riverside, the text strings are missing. It is home to the Baxter family, Virginia, Dina, Laura, and Tina. lotSpeck.txt indicates that a Speck family were meant to also reside here, in a lot called "Little Charmer - 1BR 1BA" According to development notes inside thumbnails_family.txt it was intended to ship with the game alongside the other three neighborhoods. Waterside was a neighborhood used for previews of The Sims 2, and was created by producer Tim LeTourneau. Can you hold this family together, or will these Sims just grow apart?Ī screenshot of Waterside, showcasing the Baxter's house and multiple empty houses. Sarah wants a bigger family, but Don still craves the romance of his youth. Another group, called "The Riverside Group", built upon Thsms204's work and completed a full, working recreation of Riverside in March 2014, available here.ĭon, Sarah, and little Alex settled down in Waterside. The neighborhood terrain template for Pleasantview is actually the terrain for Riverside, suggesting that the road layout was altered and the terrain template repurposed for Pleasantview.Ī recreation of Riverside was attempted by a user known as Thsms204, but was never completed. It is believed that the Sims that appeared in various video previews for the game may have been the inhabitants of Riverside. Riverside was the original neighborhood that was to ship with The Sims 2 base game, but was removed during development. The neighborhood fly-through for Riverside Two lots are referenced in development files that do not exist in the final game: There are 14 neighborhoods found in the game files, they are: Other neighborhoods were planned for the game, but were either repurposed into the three that shipped with the game, or were scrapped completely. Veronaville was also intended to feature roads with European-style crosswalks, the terrain template of which still exists in the game but is not used. Similarly to Strangetown and Veronaville, Pleasantview may have also experienced the same production changes as development files reveal a neighborhood known as Pleasantville, it is also worth noting that Pleasantville utilized the neighborhood ID N003 (now used by Veronaville). At one stage during development, Strangetown may have been originally titled Strangeville, and Veronaville possibly Europa. Pleasantview, Strangetown, and Veronaville. The Sims 2 ships with three neighborhoods.
Instead of the iconic Newbie and Goth families, Happy Acres was the home of Mercades, Samantha (or just Sam), and Ross who all lack last names from what is known. The layout of Happy Acres was not the simple loop as seen in the final game but rather contained more cross streets, intersections, and even lots that would be bordered by roads on 3 sides. Happy Acres had a completely different layout from the final neighborhood, different houses, and different sims living within it. However, during development the singular neighborhood did once bear the name "Happy Acres" as shown in this video which shows off a build made June 4, 1998. 7 more are added in the Livin' Large expansion pack though they are all identical in layout and still lacked names. The Sims ships with only one unnamed neighborhood.