Yeah, you're going to lose access to your offensive Force powers at first, but your Force powers are completely useless until mid to late-game anyways. Throw your feat points into getting medium, and then heavy armor as soon as possible, because that extra armor is going to be a lifesaver for you! Though some would argue me on this point, I've always been a strong proponent of utilizing heavy armor in the early stages of KotOR II, and that is because you are a squishy target who needs some extra armor without spending precious skill points to obtain it. Next, and finally on our journey through the best class and build we will be choosing our feats. Awareness is a very important skill for dialogue checks you wouldn't have otherwise been offered without leveling it. No, you can actually diversify your skillset as you level up later on, and I advise you to make awareness a focus whenever you have extra points to spend. Now just because this build requires you to depend on companions to make up for your lack of diversified skills, that doesn't mean you need to be completely useless. Just keep it maxed, and worry about the other skills only after you have maxed it.
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You may be a bit reluctant to take my suggestions on skills placement, but I assure you that I know what I'm talking about! Wisdom and charisma work in unison with one another during dialogue where a Force power like Force Persuade is used, and favoring other skills over wisdom will weaken you in the long-run even if it may make early to mid-game easier to pass. If you choose to go with the alternate build pictured above then you need to realize you may miss out on some of the plot due to your Force powers failing during conversations with main characters. Either way, start this sucker here to get all you can out of the plot for the game. This skill can stay at 18, but it can also be leveled in conjunction with your wisdom as it affects many of your mind-altering Force powers. Charisma 18: As always, the all-important skill of charisma is going to come into play all throughout your game.Put all of your attribute points that you earn from leveling into it if you want, it won't hurt to get it as high as possible. However, we need to get it to 18 through leveling later in the game because all of your Force powers depend on it. Wisdom 16: Although the wisdom attribute is the bread and butter of the Jedi Consular, I find it way less important than charisma.We do not want that -1 debuff on our intelligence costing us necessary skill points! Intelligence 10: In KotOR I we used this same method so as to not lose out on any necessary skill points, and we are going to do the same here.The Jedi Consular can heal itself with both items and Force powers, so wasting points on health and dodging is useless. The Jedi Consular is not a ranged unit, nor does it need to have a large health bar. Dexterity and Constitution 8: Both of these are going to receive a -1 buff, but that is okay.10 is enough to get you by without sending you into an incurable death loop. You need at least some advantage in melee combat because of lightsabers being a must later on, but not so many points you start taking away from others.
Strength 10: The only reason I have any skills placed in strength is to remove the -1 debuff.Sure, you can make it easier on yourself by diversifying, but where's the fun in making everything easy? If you want to test out both builds then look at the pictures above, but the best attribute build is as follows: Though I have included an alternative to the best build for your attributes, I'm only going to be discussing the best placement of your attributes in this section.